how many would i need?
#1
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Join Date: Oct 2005
Location: Merrillville, Indiana
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how many would i need?
Im guessing this is were i should post this. Stupid question my buddy wanted me to ask in here. How many spots would he need if he runs a 16.7 and he wanted win against a 13.9?
#4
Originally Posted by 2004Denali
2.8 sec
Sorry couldn't resist.
I think it is something like one truck length for every .10 of a sec.
Could be wrong
Mark
Sorry couldn't resist.
I think it is something like one truck length for every .10 of a sec.
Could be wrong
Mark
The best way to find out is go to the drag stip and run dial ins, then compare differences. That much difference is quite a bit, so expect the needed lengths to make it look like the two vehicles started the race in different zip codes.
#7
I'd suggest a 400' head start, to begin with, and see what happens.
Does your friend have to win the first race?
The head start will help more on the short end of the track than on the long end of the track. IE: If the other vehicle has a high mph, it would likely still go by your friend on the long end.
There is no set number of car/truck lengths to determine a tenth of a second, much less a full second. The et changes with mph. It depends on the car's/truck's trap speed and it's ability to launch.
Some cars (for instance, my Mustang) are set-up for the long end.
Well, more accurately, in the case of my Mustang, it just doesn't do **** off the line so, it has to play catch-up.
So, if your opponent's car sucks off the line in the first place, the head start isn't going to help as much as if it pulls 1.7 60' times, because he isn't losing as much as one might expect, when he/she gives up some of the short end of the track.
Does your friend have to win the first race?
The head start will help more on the short end of the track than on the long end of the track. IE: If the other vehicle has a high mph, it would likely still go by your friend on the long end.
There is no set number of car/truck lengths to determine a tenth of a second, much less a full second. The et changes with mph. It depends on the car's/truck's trap speed and it's ability to launch.
Some cars (for instance, my Mustang) are set-up for the long end.
Well, more accurately, in the case of my Mustang, it just doesn't do **** off the line so, it has to play catch-up.
So, if your opponent's car sucks off the line in the first place, the head start isn't going to help as much as if it pulls 1.7 60' times, because he isn't losing as much as one might expect, when he/she gives up some of the short end of the track.